This is nothing new for Apocalypse Rising. In the two and a half years the game has existed, there has always been a handful of players who lose connection when they try to join the game. (Probably due to timeout)
We have no way of knowing what they are trying to download that’s causing them to timeout. Or at least, we don’t think we can get that information. But we’re pretty sure that there’s something we can do about it, because no other game has such a big disconnect problem.
Anyone have any idea what may be too strenuous for connecting players to download? Or something?
The only way you’ll be able to tell is if you use a blank place + a custom load screen and insert all of the stuff the client needs through insert service. It’d have to be FIlteringEnabled of course – not sure if Apoc is FE compatible or not. If you do have your own custom loading screen though, you’ll be able to tell what’s causing people to lose connection (assuming it’s not a ROBLOX issue and they’re disconnecting from empty places). I actually did this fairly recently. It’s not that difficult to do. You’d just need to package everything in the workspace into models, save them to the site, and load them in through insertservice locally.