Some questions about Multi-Place Experiences

I’ve never made a multi-place Experience before. It’s quite complex for me since I just try to ignore it but now I don’t want to ignore it anymore.

So here’s some questions I would really appreciate if you could give an answer to before I start learning about this process of making an experience that has multiple places.

1. How do I transfer datas (values, dictionaries, etc) between places?
(Example, I have a dictionary that has some ‘players’ as the value. Now if I were to send them to a new place how do I send these information also to get handled on the teleported side?)

2. Is there any way to share modules in-between multiple places?

  1. You can use the optional parameter in the :Teleport() method, and retrieve it using :GetLocalPlayerTeleportData().
    TeleportService | Roblox Creator Documentation

  2. From what I’ve experienced by experimenting with sending data over the client-server boundary, no. I can’t necessarily explain why, but all I can tell you is that the module’s functions will not replicate.

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