Hey, hope your having a good day
Made this replay system in a day or 2:
Also made it so you could replay kills:
Anyways that’s it,
Please reply with your feedback
Hey, hope your having a good day
Made this replay system in a day or 2:
Also made it so you could replay kills:
Anyways that’s it,
Please reply with your feedback
Very nice! I’d love to see this when it comes out!
pretty impressive, how did you make it?
Hmmmm…
You save your Camera.CFrame (using loop/Run Service) when you shot your enemies.
Then, if your enemies dies, transfer your’s enemies Camera.CFrame into your repeated Camera.CFrame.
@SpoostyGuy am I right?
kind of
It records, the camera cframe, the gun, the animation, the other player’s name, the other player’s cframe, and the framerate
the replay also has a maximum of 4.5 seconds length otherwise the replay gets shortened
I was watching a show then I got this notification
Also, the reason why it is so fast is because instead of it playing at the player’s fps it is played at your fps. I tried fixing where it would play at the framerate but it glitches out the animations so I removed it
Games like Football Fusion have instant replays but they stutter because they don’t play a frame each time the game is rendered
Whoops! Replied to wrong user posting again
When you shoot someone it just saves the the camera cframe, the gun, the animation, the other player’s name, the other player’s cframe, and the framerate
When does the recording start?
What do you mean by “When does the recording start?”?
I mean like when does it start capturing the player’s cframe.
it starts when you damage someone
Oh ok thanks for the idea I was working on a replay system.