Some "Replay" system for my FPS game

Hey, hope your having a good day

Made this replay system in a day or 2:

Also made it so you could replay kills:

Anyways that’s it,
Please reply with your feedback

7 Likes

Very nice! I’d love to see this when it comes out!

2 Likes

pretty impressive, how did you make it?

2 Likes

Hmmmm…
You save your Camera.CFrame (using loop/Run Service) when you shot your enemies.
Then, if your enemies dies, transfer your’s enemies Camera.CFrame into your repeated Camera.CFrame.
@SpoostyGuy am I right? :grinning:

1 Like

kind of
It records, the camera cframe, the gun, the animation, the other player’s name, the other player’s cframe, and the framerate

the replay also has a maximum of 4.5 seconds length otherwise the replay gets shortened

I was watching a show then I got this notification

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Also, the reason why it is so fast is because instead of it playing at the player’s fps it is played at your fps. I tried fixing where it would play at the framerate but it glitches out the animations so I removed it

Games like Football Fusion have instant replays but they stutter because they don’t play a frame each time the game is rendered

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Whoops! Replied to wrong user posting again

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When you shoot someone it just saves the the camera cframe, the gun, the animation, the other player’s name, the other player’s cframe, and the framerate

When does the recording start?

What do you mean by “When does the recording start?”?

I mean like when does it start capturing the player’s cframe.

it starts when you damage someone

Oh ok thanks for the idea I was working on a replay system.