- Walking down stairs should be a lot smoother (In most cases, but not all)
- Anchoring the HumanoidRootPart should be consistent (previously it sometimes stopped the character, and sometimes didn’t) in preventing movement.
- Jumping is more “instantaneous” now. Height and Distance should be unchanged. Previously jumping would have a small “acceleration” period for a few frames before reaching top speed. Now you reach top speed (not height) and enter the jumps projectile path faster.
Please let me know if any undesired behaviors are observed!