Okay so basically if someone becomes a huge custom character in my game Dino’s World they can double jump I have 0 idea what is causing this no script in my game messes with any jump feature and it only seems to happen with huge characters.
Im not sure if this would be possible but it seems that the person jumping levels out at one point and stops getting the double jump. Seems like they are double jumping as if they have registered as “landed” for their HumanoidStateType possibly allowing for them to jump again quickly? Only wondering because towards the end of the gif it seems they stop double jumping.
Just some simple tests in studio I’ve ran with the repro through testing in studio, I opened a test server and used the server to spam jump the models humanoid which did in fact give me the double jump issue. I began to start trying to set custom properties for density to see if that would impact it. In short nothing worked. I thought I should check and test my idea out and after resizing every part in the model to just a random size (in my scenario just 2x2x2) and noticed that the issue was gone though I was left with a dismembered dinosaur. Could it be the positioning of the bricks?