Hello,
I am making an obby but the spikes are on the client (for better performance). I want the hitbox of the spike trap (which is found on the server) to sync with the client, which is checked using the event. However some of the traps are not moving and I do not know why, all help is appreciated and if you would like any more information I will provide it. There is another problem when the spikes are working they just keep on going up and up.
-- Services
local TweenService = game:GetService("TweenService")
local CollectionService = game:GetService("CollectionService")
-- Variables
local EffectsModule = {}
local spike = script:WaitForChild("Spike")
-- Tweens
local spikeTweenIn = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
local spikeTweenOut = TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
local function Tween()
for _, spikeTrap in CollectionService:GetTagged("SpikeTrap") do
local spike = spikeTrap.Hitbox:FindFirstChild("Spike")
-- Ensure the spike exists before applying tweens
if spike then
TweenService:Create(spike, spikeTweenOut, {Position = spike.Position + Vector3.new(0, 3, 0)}):Play()
print(1)
task.wait(2.13)
TweenService:Create(spike, spikeTweenIn, {Position = spike.Position + Vector3.new(0, -3, 0)}):Play()
print(2)
task.wait(2.7)
end
end
end
for _, spikeTrap in CollectionService:GetTagged("SpikeTrap") do
local hitbox = spikeTrap:WaitForChild("Hitbox")
if hitbox.Size.X == 4 and hitbox.Size.Z == 4 then
local newSpike = spike:Clone()
newSpike.Position = spikeTrap:WaitForChild("SpikeTrapBase").Position + Vector3.new(0, -1, 0)
newSpike.Parent = spikeTrap.Hitbox
--task.spawn(Tween, newSpike)
end
end
game:GetService("ReplicatedStorage"):WaitForChild("SpikeSync").OnClientEvent:Connect(Tween)
return EffectsModule
Thank you for your help.