Someone help me understand AutoCanvasSize

I know this is probably the simplest thing ever but I for the life of me can not understand how to use the AutoCanvasSize Public Module. If someone can help me that would be great. Again I am not the best when it comes to modules, but I’m trying to learn thanks :sweat_smile:

i think

about this

a quick little module that will automatically change a ScrollingFrame’s CanvasSize.Y based on how many chlidren are in the ScrollingFrame.

Do you know how I would use the module to do that?

You just have to take the module and put it somewhere where you can access it. Using the module is pretty straightforward as it seems, here’s a GitHub page from the author themself on how it can be used.

Example:

AutoCanvasSize.Connect(scrollingFrame, true)

I tried doing that but my scrolling frame keeps breaking. The cell size becomes way too small and when theres too many of the cells the scrolling frame lags out and starts bouncing around. Do you kno why that might be?

This is what it looks like when I use the module and

AutoCanvasSize.Connect(ScrollingFrame, true)

The AbsoluteSize of each Cell changes until there is 9 cells then it grows to the right size