Someone knows how to do a good combat and parry system?

Hi im currently working on a RPG exploration game and im working on the combat system

  1. What do you want to achieve?
    Im trying to make a parry system and a combat system simple and good, like deepwoken
    my parry script is like…
    click “F” = create a parry value and when m1 detects if the enemy has the value and do parry

  2. What is the issue?
    The parry and the M1s in general don’t feel pretty well
    like the startup, the stun, the M1 cooldown, the parry cooldown, the parry stun, the knockback, the lag in the system, etc
    What I mean is that I can’t find the correct numbers for each configuration in the system.

  3. What solutions have you tried so far?
    I tried changing the animations, removing useless things in the script, reducing the parry window, reducing stun, adding effects, etc. But i cant make the combat feel like the deepwoken one

and looking for tutorials on how to make a good combat system on devhub doesn’t help

if you like you can test the game here:
(3) 【Coming Soon】 - Roblox

3 Likes

I can do that, but you can also use raycasthitbox v4 for melee weapons / fists. Its useful

Add me on discord if you want me to make it for you > Lost_Agent#3427

1 Like

Im using it, my weapons are made using that and recently i update the place to make the vizualiting option of the hitbox true so i can test new animations and see the hitboxes

i would recommend putting the game in r6 and following trends in games like deepwoken because imo they have the best parry system in roblox combat atm

2 Likes