Hi im currently working on a RPG exploration game and im working on the combat system
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What do you want to achieve?
Im trying to make a parry system and a combat system simple and good, like deepwoken
my parry script is like…
click “F” = create a parry value and when m1 detects if the enemy has the value and do parry -
What is the issue?
The parry and the M1s in general don’t feel pretty well
like the startup, the stun, the M1 cooldown, the parry cooldown, the parry stun, the knockback, the lag in the system, etc
What I mean is that I can’t find the correct numbers for each configuration in the system. -
What solutions have you tried so far?
I tried changing the animations, removing useless things in the script, reducing the parry window, reducing stun, adding effects, etc. But i cant make the combat feel like the deepwoken one
and looking for tutorials on how to make a good combat system on devhub doesn’t help
if you like you can test the game here:
(3) 【Coming Soon】 - Roblox