Something messing with collisions but only in certain areas?

My game has multiple maps, one of them develops strange collisions when added to the game but works fine in a baseplate template.

  • What are you attempting to achieve?
    Im trying to stop strange collisions
  • What is the issue?
    The floor seems to be moving and having weird collisions with everything it touches even if everything is anchored or has collisions disabled
    https://youtu.be/507WScPpqt4
  • What solutions have you tried so far?
  1. I thought this may be a mesh collision issue but even after deleting everthing and only leaving a flat part it still had strange collisions.
    https://youtu.be/ViMCInflI50
    The airplane is here just to show the collisions better, they happen to the player too but theyre less noticeable
  2. The collisions of the airplane are not the problem because they work fine with everything else
  3. I then tried to test the map and the airplane in an empty baseplate template and they were fine there
    Because of the above i came to the conclusion something else from my game may interfer with it:
  4. I tried deleting all the unions but this did not work
  5. I tried enabling Show Decomposition Geometry but that didnt show anything wrong
  6. I tried moving the map to the world origin because i thought it could be a floating point issue but that also didnt work.
    The other maps in the game dont have this issue.
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Maybe the Roblox launcher its self sees the collisions differently than the studio player. Im unaware if this could be possible but try changing the collision fidelity and see if that works.

I have tried all collision fidelity settings but it still didn’t fix it.
Sorry if i wasn’t clear but the collision issue also happens in studio.

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