My game has multiple maps, one of them develops strange collisions when added to the game but works fine in a baseplate template.
- What are you attempting to achieve?
Im trying to stop strange collisions - What is the issue?
The floor seems to be moving and having weird collisions with everything it touches even if everything is anchored or has collisions disabled
https://youtu.be/507WScPpqt4 - What solutions have you tried so far?
- I thought this may be a mesh collision issue but even after deleting everthing and only leaving a flat part it still had strange collisions.
https://youtu.be/ViMCInflI50
The airplane is here just to show the collisions better, they happen to the player too but theyre less noticeable - The collisions of the airplane are not the problem because they work fine with everything else
- I then tried to test the map and the airplane in an empty baseplate template and they were fine there
Because of the above i came to the conclusion something else from my game may interfer with it: - I tried deleting all the unions but this did not work
- I tried enabling Show Decomposition Geometry but that didnt show anything wrong
- I tried moving the map to the world origin because i thought it could be a floating point issue but that also didnt work.
The other maps in the game dont have this issue.