Hello. Before, when i imported rigs with asset importer they worked nice. But now, EVERY rig brokes like: Root bone rotated to 86 degrees, head bone locked or not joined to the main bones hierarchy (located not in rootpart, for some reason it located like in “Head” mesh without “Head” bone but every children from this bone are located in “Head” mesh). Also, some bones (in general its “Head”) is rotated to 90 degrees, but in blender this model do not have this bone orientation applied. I really need help because its not a new rigs, its happens with old same files that imported good before.
before:
after:
before (2):
after (2):
no beta features enabled (never used it)
win 10 ltsc, amd ryzen 5 2600 six core processor, 16 gb ram, NVIDIA Geforce GTX1660
Expected behavior
When i import rig, first i need to import non seaparated meshes version to get original version of rig (fbx file). second, i import seaparated meshes rig because his bone hierarchy is broken, i delete all his bones from humanoid (rig model) and then put original rig to seaparated version’s rootpart. And it works. Now it doesnt happen