Sometimes the 3D area is not shown when I press Play

Here a new log, today in a single test project (a baseplate with only a LocalScript and some Gui elements), which means it’s not something that’s being generated by some very special design condition, but rather a generic Studio glitch:

0.572.0.5720484_20230424T115907Z_Studio_43BEC_last.log (135.0 KB)

The last lines of the log may have a clue:

2023-04-24T11:59:49.815Z,41.815891,24e4,12 [DFLog::HttpTraceError] HttpResponse(#193 0000024069C96590) time:157.5ms (net:157.5ms callback:0.0ms timeInRetryQueue:0.0ms)status:400 Bad Request bodySize:95 url:{ "https://gameinternationalization.roblox.com/v1/source-language/games/0" } ip:128.116.127.3 external:0 numberOfTimesRetried:0
2023-04-24T11:59:50.356Z,42.356533,0634,6 [FLog::StudioUpdate3DView] PlaceSessionPluginWidgetsView; 3DView visibility before update: false, 3DView updatesEnabled before update: true
2023-04-24T11:59:50.356Z,42.356533,0634,6 [FLog::StudioUpdate3DView] PlaceSessionPluginWidgetsView; 3DView visibility was changed from false to true, new value is: false
2023-04-24T11:59:51.283Z,43.283672,0634,6 [FLog::StudioUpdate3DView] PlaceSessionPluginWidgetsView; 3DView visibility before update: false, 3DView updatesEnabled before update: true
2023-04-24T11:59:51.283Z,43.283672,0634,6 [FLog::StudioUpdate3DView] PlaceSessionPluginWidgetsView; 3DView visibility was changed from false to true, new value is: false
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Yes that’s the crux of the problem: the 3D View gets visibility to false so it no longer refreshes. You can see one of our fixes was to always make sure it is refreshing when Play/Test is started. But it’s not as simple as “who is setting the 3D View to false” because as you can see from the logs, it’s getting flipped indirectly. Thanks for the log, I will share this with the devs.

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The fix is live in Studio v573 for the blank 3D View during Play/Test, please let us know if this has resolved the issue for you. @rogeriodec_games @Maelstorm_1973 @SWEAD15 @spotco @LuaBearyGood

3 Likes

After some days without this issue, it seems it’s solved.
Thanks.

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