local DataStore = game:GetService("DataStoreService")
local ds1 = DataStore:GetDataStore("YumsSave")
local ds2 = DataStore:GetDataStore("BurgerSave")
local ds3 = DataStore:GetDataStore("Rebirthsave")
local ds4 = DataStore:GetDataStore("Petvaluesave")
local ds5 = DataStore:GetDataStore("PetSave")
local ds6 = DataStore:GetDataStore("PetSavevalue")
local ds7 = DataStore:GetDataStore("PetSavevalue2")
local ds8 = DataStore:GetDataStore("PetSavevalue3")
local ds9 = DataStore:GetDataStore("PetSavevalue4")
local ds10 = DataStore:GetDataStore("PetSavevalue5")
local ds11 = DataStore:GetDataStore("PetSavevalue6")
local try = 0
game.Players.PlayerAdded:connect(function(player)
print("stats")
local leader = Instance.new("Folder")
leader.Name = "leaderstats"
leader.Parent = player
local pet = Instance.new("NumberValue")
pet.Name = "petvalue"
pet.Parent = player
pet.Value = ds4:GetAsync(player.UserId)
ds4:SetAsync(player.UserId, pet.Value)
print("pet value loaded")
local Yums = Instance.new("IntValue")
Yums.Name = "Yums"
Yums.Parent = leader
Yums.Value = ds1:GetAsync(player.UserId)
ds1:SetAsync(player.UserId, Yums.Value)
print("Yums loaded")
print(script.Parent)
wait(75)
local burger = Instance.new("IntValue")
burger.Name = "burger"
burger.Parent = leader
burger.Value = ds2:GetAsync(player.UserId)
ds2:SetAsync(player.UserId, burger.Value)
print("burger level loaded")
local rebirth = Instance.new("IntValue")
rebirth.Name = "Rebirth"
rebirth.Parent = leader
rebirth.Value = ds3:GetAsync(player.UserId)
ds3:SetAsync(player.UserId, rebirth.Value)
print("rebirths")
local pets = Instance.new("Folder")
pets.Name = "pets"
pets.Parent = leader
local petone = Instance.new("IntValue")
petone.Value = ds6:GetAsync(player.UserId)
ds6:SetAsync(player.UserId, petone.Value)
petone.Parent = pets
petone.Name = "one"
print("pet1 loaded")
local pettwo = Instance.new("IntValue")
pettwo.Value = ds7:GetAsync(player.UserId)
ds7:SetAsync(player.UserId, pettwo.Value)
pettwo.Parent = pets
pettwo.Name = "two"
print("pet2 loaded")
local petthree = Instance.new("IntValue")
petthree.Value = ds8:GetAsync(player.UserId)
ds8:SetAsync(player.UserId, petthree.Value)
petthree.Parent = pets
petthree.Name = "three"
print("pet3 loaded")
local petfour = Instance.new("IntValue")
petfour.Value = ds9:GetAsync(player.UserId)
ds9:SetAsync(player.UserId, petfour.Value)
petfour.Parent = pets
petfour.Name = "four"
print("pet4 loaded")
local petfive = Instance.new("IntValue")
petfive.Value = ds10:GetAsync(player.UserId)
ds10:SetAsync(player.UserId, petfive.Value)
petfive.Parent = pets
petfive.Name = "five"
print("pet5 loaded")
local petsix = Instance.new("IntValue")
petsix.Value = ds11:GetAsync(player.UserId)
ds11:SetAsync(player.UserId, petsix.Value)
petsix.Parent = pets
petsix.Name = "six"
print("pet6 loaded")
petone.Changed:Connect(function()
ds6:SetAsync(player.UserId, petone.Value)
if ds6:GetAsync(player.UserId, petone.Value) == petone.Value then
print("saved")
end
end)
pettwo.Changed:Connect(function()
ds7:SetAsync(player.UserId, pettwo.Value)
if ds7:GetAsync(player.UserId, pettwo.Value) == pettwo.Value then
print("saved")
end
end)
petthree.Changed:Connect(function()
ds8:SetAsync(player.UserId, petthree.Value)
if ds8:GetAsync(player.UserId, petthree.Value) == petthree.Value then
print("saved")
end
end)
petfour.Changed:Connect(function()
ds9:SetAsync(player.UserId, petfour.Value)
if ds9:GetAsync(player.UserId, petfour.Value) == petfour.Value then
print("saved")
end
end)
petfive.Changed:Connect(function()
ds10:SetAsync(player.UserId, petfive.Value)
if ds10:GetAsync(player.UserId, petfive.Value) == petfive.Value then
print("saved")
end
end)
petsix.Changed:Connect(function()
ds11:SetAsync(player.UserId, petsix.Value)
if ds11:GetAsync(player.UserId, petsix.Value) == petsix.Value then
print("saved")
end
end)
Yums.Changed:Connect(function()
ds1:SetAsync(player.UserId, Yums.Value)
if ds1:GetAsync(player.UserId, Yums.Value) == Yums.Value then
print("saved")
end
ds2:SetAsync(player.UserId, burger.Value)
if ds2:GetAsync(player.UserId, Yums.Value) == Yums.Value then
print("saved")
end
ds3:SetAsync(player.UserId, rebirth.Value)
if ds3:GetAsync(player.UserId, rebirth.Value) == rebirth.Value then
print("saved")
end
ds6:SetAsync(player.UserId, petone.Value)
if ds6:GetAsync(player.UserId, petone.Value) == petone.Value then
print("saved")
end
ds7:SetAsync(player.UserId, pettwo.Value)
if ds7:GetAsync(player.UserId, pettwo.Value) == pettwo.Value then
print("saved")
end
ds8:SetAsync(player.UserId, petthree.Value)
if ds8:GetAsync(player.UserId, petthree.Value) == petthree.Value then
print("saved")
end
ds9:SetAsync(player.UserId, petfour.Value)
if ds9:GetAsync(player.UserId, petfour.Value) == petfour.Value then
print("saved")
end
ds10:SetAsync(player.UserId, petfive.Value)
if ds10:GetAsync(player.UserId, petfive.Value) == petfive.Value then
print("saved")
end
ds11:SetAsync(player.UserId, petsix.Value)
if ds11:GetAsync(player.UserId, petsix.Value) == petsix.Value then
print("saved")
end
end)
burger.Changed:Connect(function()
ds2:SetAsync(player.UserId, burger.Value)
if ds2:GetAsync(player.UserId, Yums.Value) == Yums.Value then
print("saved")
end
end)
rebirth.Changed:connect(function()
ds3:SetAsync(player.UserId, rebirth.Value)
if ds3:GetAsync(player.UserId, rebirth.Value) == rebirth.Value then
print("saved")
end
end)
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
char.Changed:Connect(function()
ds4:SetAsync(player.UserId, pet.Value)
if ds4:GetAsync(player.UserId, Yums.Value) == Yums.Value then
print("saved")
end
end)
end)
end)
end)
game.Players.PlayerRemoving:connect(function(player)
ds1:SetAsync(player.UserId, player.leaderstats.Yums.Value)
print("saved")
end)
game.Players.PlayerRemoving:Connect(function(player)
ds2:SetAsync(player.UserId, player.leaderstats.burger.Value)
print("saved")
end)
game.Players.PlayerRemoving:Connect(function(player)
ds3:SetAsync(player.UserId, player.leaderstats.Rebirth.Value)
print("saved")
end)
game.Players.PlayerRemoving:Connect(function(player)
ds6:SetAsync(player.UserId, player.leaderstats.pets.one.Value)
print("saved")
end)
game.Players.PlayerRemoving:Connect(function(player)
ds7:SetAsync(player.UserId, player.leaderstats.pets.two.Value)
print("saved")
end)
game.Players.PlayerRemoving:Connect(function(player)
ds8:SetAsync(player.UserId, player.leaderstats.pets.three.Value)
print("saved")
end)
game.Players.PlayerRemoving:Connect(function(player)
ds9:SetAsync(player.UserId, player.leaderstats.pets.four.Value)
print("saved")
end)
game.Players.PlayerRemoving:Connect(function(player)
ds10:SetAsync(player.UserId, player.leaderstats.pets.five.Value)
print("saved")
end)
game.Players.PlayerRemoving:Connect(function(player)
ds11:SetAsync(player.UserId, player.leaderstats.pets.six.Value)
print("saved")
end)
ATTENTION the API error is not for the whole server but only for some player clients sometimes. It only fails sometimes if someone joins the game and not while someone is playing the game.