Song stops playing after another loud noise

I have a sound that plays as music on my workspace, it loops fine and works fine for most of the time, but after a loud sound ( my game has explosions ) is played it can simply stop playing the song

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Strange, Is the sound inside a Part? Or is the Sound a single Object? Do you also have any events that stops the song or just pause it?

When you ask for scripting support please copy and paste the scripts involved here.
Put 3 backticks ``` before and after the code you paste so it formats correctly.
Also include a screenshot of the Explorer window with the Parts and Sounds shown so we can see how you’ve organzed the items.

The sound is destroyed after the map is reloaded and it’s created again, but the issue nevers pops in any of these instances. It’s directly parented to the workspace

It sounds like to me maybe some script is stopping it. Maybe you maybe some rouge line of code you forgot to remove in a script somewhere that stops it?

If you think this is the case, you can try renaming the sound and seeing in the output what scripts produce an error trying to reference it (do know it will obviously cause errors, but at least it could prove that this is or this is not the case)

I really doubt that because explosion logic is handled on a completely different script, and I checked that one and it has no instances of checking anything related to the workspace sound. It’s also a client issue, other players can continue to hear the sound fine ( My friend even reported this glitch and I thought it was a mobile issue for the time because I was hearing the song fine ). I don’t think it would be from a local script either because they never touch the song object, it’s purely handled server-sided. Maybe it’s a Roblox issue? I really don’t know

We can’t tell what your script is doing until you post your script (as I’ve already asked) and show us the way your Explorer hierarchy is set up, including the names of all the items.