Hello devs, I’m just wondering if it’s possible to make the sound without its volume getting lower. Ty in advance.
Assuming you mean that the players could hear it from anywhere, just put the sound in the SoundService and then turn playing on
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btw do you know how to fix offbeat? so basically what i mean is when someone joins the game it will have a super big delay idk why
OK finally i’ve fixed it i just have to set an attribute(workspace:ServerTimeNow()) when the sound is created then when a player joins i just have to get the elapsed time and reset the TimePosition. Ty ty
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