Above is the sound that is played in-game when triggered by a .clicked event
I made this like 2 months ago and it made a long reverbed sound. About 1,5 seconds.
However after coming back to the project, the sound only plays about 0,5 seconds, although the reverb sound still works, it doesn’t add the extra second it used to.
It sounds pretty bad, so does anyone know how to get the original sound back?
It’s a good idea to upload a clip of the sound here, or let us know the asset ID of it (if it is under 6 seconds). If possible, you can send us a reproduction file (or even just the steps).
Try using a SoundGroup, place it under SoundService with the Reverb, and for the gunshot sound, set its SoundGroup property to the SoundGroup in SoundService.