Sound effect is different after studio update(?)

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Above is the sound that is played in-game when triggered by a .clicked event

I made this like 2 months ago and it made a long reverbed sound. About 1,5 seconds.

However after coming back to the project, the sound only plays about 0,5 seconds, although the reverb sound still works, it doesn’t add the extra second it used to.

It sounds pretty bad, so does anyone know how to get the original sound back?

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It’s a good idea to upload a clip of the sound here, or let us know the asset ID of it (if it is under 6 seconds). If possible, you can send us a reproduction file (or even just the steps).

rbxassetid://2037448430

it’s that, but with added reverb effect ofc

Try using a SoundGroup, place it under SoundService with the Reverb, and for the gunshot sound, set its SoundGroup property to the SoundGroup in SoundService.

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wow that actually works!

However the reverb sounds less impactful than before. Is there a way to increase its effect?

You can increase the WetLevel and decrease DryLevel if you want the reverb effect to be more pronounced.

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right lol, studio update closes the thing so I didn’t notice

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