As a Roblox developer, it is currently too hard to dynamically implement Sound Effects.
Without scripting, i.e. just within the properties, I would like the ability to determine to intensity of a Sound Effect based on the player’s proximity to the Sound.
In one part of my game I want certain audio to sound clear up close, yet muffled from further away. There is no way to make this happen without scripts, and having multiple Sounds is inefficient and can desync.
In other words, Sound Effects should have a proximity property that influences the Sound based on how far a player is.
If Roblox is able to address this issue, it would improve my development experience because I would be able to create certain desired outcomes based on distance with Sound Effects.