Sound Events / Properties

Hey guys, I realize this has been posted about multiple times before, but I’d like to get an update on how far this has come.

I’d like to know if the new events and properties are near release(Length, Finished/Started events, etc)? If not, I’d like to request a small change to be made.

That change being:
When a sound finishes currently, it just stops. The .IsPlaying variable does not update to false, nothing happens to tell me that the sound is finished. If you guys could turn .IsPlaying to false when the sound is over, that’d be great.

Anyways, keep me posted on sound updates.

Regards,
Cody N.
aka Schematics

http://developer.roblox.com/forum/client-features/8957-more-api-for-sounds

Just see my post near the middle or bottom of the page if you want an entire list of what the Sound object needs for it to truly be useful.