Hi,
FYI (I have goolged and looked through devforum for a solution to the issue but have not found it.)
I am trying to figure out a sounds issue, I have a tool (drink) that has the sound and script in it, in the workspace.
The sound properties of RolloffMaxDistance and Min are set to 10, volume is .5 , but when another player drinks the drink, the sound is being heard on the whole server (game) by every person. And they are far far far away.
I cannot figure out why. Other sounds are working fine.
The script is not a local script meaning its a âscriptâ , with local drinkSound = script:WaitForChild(âDrinkSoundâ) ⌠drinkSound:Play()
Other sounds with similar setups are working fine.
What else should I be checking to fix the issue?
Thanks