Sound from another players tool (drink) being heard by everyone. Max min set to 10, volume .5, it is a 'script'

Hi,

FYI (I have goolged and looked through devforum for a solution to the issue but have not found it.)

I am trying to figure out a sounds issue, I have a tool (drink) that has the sound and script in it, in the workspace.
The sound properties of RolloffMaxDistance and Min are set to 10, volume is .5 , but when another player drinks the drink, the sound is being heard on the whole server (game) by every person. And they are far far far away.
I cannot figure out why. Other sounds are working fine.

The script is not a local script meaning its a ‘script’ , with local drinkSound = script:WaitForChild(“DrinkSound”) … drinkSound:Play()

Other sounds with similar setups are working fine.

What else should I be checking to fix the issue?

Thanks

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The sound is parented to the script, so it isn’t positional. You need to parent it to a part such as the tool’s Handle.

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Ok, cool thanks I will look into what is the parent. Thanks!

Thanks so much for looking and helping, that was the issue! U Rock!

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