Sound from part behaving weirdly

I have a sound coming from a part, but the way it behaves is that it only becomes louder once the player gets near it, not where it is.

I’ve tried tampering with different RollOffModes and changing the distances, but it doesn’t seem to change the issue.

https://www.dropbox.com/scl/fi/qwx9bqtt5a5nnab3l1nar/MedalTVRobloxStudio20250410170722.mp4?rlkey=vzksy946hxpv8cz7gpxxdc2of&st=t1ockgnl&dl=0

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I believe there could be a global setting for sound Rolloffs and dampening. Try using that method.

Where would I find the setting at?

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image
Sound Service. It has AmbientReverb and VolumetricAudio as well as DopplerScale and RolloffScale. Try adjusting some of these to see if it fixes it, or see if they are default like shown in the image I provided.

Do you mean according to the camera Position? For instance if the sound is at point A and the player is at point B but your camera is zoomed back to point A I seem to remember that the sound actually goes to the camera Position, not the player’s Position.

Is the sound parented by a Part or an Attachment? If not it will be played as a global sound, not played at the Part location.

Try changing DefaultListenerLocation to “Camera” in SoundService.

Put Rolloffmin and Rolloffmax to the same number for me it works.