I’ve had this issue in my game where sounds keep “cutting” into a lower volume when I start walking at random times and when I move my camera. It will go back to being loud moments after.
I’ve tried printing the volume of the sounds but it does not actually change when it happens. At first I thought it was my headset, then my friend said it happened to him too.
If you listen VERY carefully it happens exactly when I start walking. It’s not so noticable in the video but very noticable in-game
You should be using the SoundService in Roblox for background music, as it prevents this from happening. It also prevents other sounds from playing over it.
If you want to play a sound from an object but not have it affected by the SoundService, you can do this using the Sound object.
If you are using Part.Touched
The game might think that you are not within the part for a very short period of time, this may be due to a physics or New Part Change as if a part has stopped moving but is touching a part, .Touched will not fire, but if it changes, it will have to detect that new change
Please show us where you have your sound objects located in the explorer, and also if any - code that plays the sound. Also include properties of said sound object.
These are the SoundService properties also in case
The glitch seems to be with roblox itself and I can replicate the issue in most games, I’ve checked my drivers, headphones even device. I think it’s on Roblox’ side