Sound: LoopRegion does not work properly anymore

As of a recent update, Sound objects with PlaybackRegionsEnabled & LoopRegions set do not seem to function properly. Instead of looping to the correct LoopRegion, sounds now simply loop to 0.

Expected behavior

For LoopRegions to work as expected, as they used to

A private message is associated with this bug report

3 Likes

Hey @Polyhex, thanks for the report – it looks like this bug was lurking all along, and happens whenever the bounds of the LoopRegion extend beyond the end of the asset.

If you need a workaround for this ASAP, you can set the loop-end to be something like TimeLength - 0.001; this should dodge the issue – but a fix is in review and should land in an upcoming version.

2 Likes

Appreciate the quick response, thank you!