I want to be able to decode songs and convert them to strings for future reference, which is what i’m trying to do now, but it’s not working because the sound loudness seems to be stuck at 0, despite the song seeing to be playing (judging by the running of the while loop).
Any help?
Server Script:
local beatModule = require(game.ServerStorage.BeatModule)
beatModule.DecodeSong(script["Robotic Dance C"])
Module
local BeatModule = {}
BeatModule.DecodeSong = function(Song)
Song:Play()
local counter = 0
local decoderTable = {}
local function checkAndReturnSlotPos(playbackLoudness)
if playbackLoudness > 0 and playbackLoudness <= 100 then
decoderTable[counter] = "A"
elseif playbackLoudness >= 101 and playbackLoudness <= 200 then
decoderTable[counter] = "B"
elseif playbackLoudness >= 201 and playbackLoudness <=300 then
decoderTable[counter] = "C"
elseif playbackLoudness >= 301 and playbackLoudness <= 400 then
decoderTable[counter] = "D"
elseif playbackLoudness >= 401 and playbackLoudness <= 500 then
decoderTable[counter] = "E"
elseif playbackLoudness >= 501 and playbackLoudness <= 600 then
decoderTable[counter] = "F"
elseif playbackLoudness >= 601 and playbackLoudness <= 700 then
decoderTable[counter] = "G"
elseif playbackLoudness >= 701 and playbackLoudness <= 800 then
decoderTable[counter] = "H"
elseif playbackLoudness >= 801 and playbackLoudness <= 900 then
decoderTable[counter] = "I"
elseif playbackLoudness >= 901 and playbackLoudness <= 1000 then
decoderTable[counter] = "J"
end
end
if not Song.isLoaded then
Song.Loaded:Wait()
end
while Song.IsPlaying do
local randomNum = math.random(1,3)
counter += 1
local sound_Loudness = Song.PlaybackLoudness
print("Sound Loudness: "..sound_Loudness)
checkAndReturnSlotPos(sound_Loudness)
wait()
print(decoderTable[counter])
if randomNum == 1 then
wait()
elseif randomNum ==2 then
wait(0.5)
else
wait(0.5-0.2)
end
end
print("Decoded...")
local previousString = ""
for i = 1, #decoderTable do
previousString = previousString..decoderTable[i]
end
print(previousString)
end
return BeatModule