How can i prevent the Noise at the end of the Sound when it Loops? I want to pitch the Sound up when the Vehicle goes faster but there is the bad noise, how can i prevent that?
It makes a noticeable noise at the end because the audio cuts at a volume thatās not the same as where it begins. This can be fixed by adding a small fade at the beginning and end of the sound.
So should i add the same Sound to the end but backwards?
That would work. Another way would be tweening the volume at the beginning/end, or uploading your own audio where thereās a small fade in/out. An example software would be Audacity.
Thanks, yeah i used Audacity, but now the Problem is the Pitch cant go over 2. Im doing this:
local speedValue = "speedValue"
local pitch = "pitch"
pitchOctave = pitch.Octave
speedValue:GetPropertyChangedSignal("Value"):Connect(function()
pitch = pitchOctave + speedValue/10
end)
This will just work to the speedValue 10 but then it will not work because Pitch cant go over 2 i think, how can i do that?
If you have audio editing software you could cut a few seconds of the end and crossfade that section onto the beginning. The place where you cut the end should seamlessly match with the beginning if you could do that.
[end cut]X-fade[beginningā¦end-trimmed]
idk if this makes sense, tried to draw it with text.
you might be able to do this:
Debris = game:GetService("Debris")
while wait(1) do
local Sound = Instance.new("Sound", "Set the Parent Here")
Sound.SoundId = "SoundId"
Debris:AddItem(Sound, 3)
end
Edit: didnt read post correctly