As a Roblox developer, it is currently too hard to sync game actions with a certain point of music/sound.
I searched for a request like this in the forums and i gotta say i’m REALLY surprised that this hasn’t even been mentioned yet… If we can have certain keyframes or markers in Animations that we can call events on, why can’t it be the same on sounds? I’ve been thinking about creating a music system that dynamically changes the music stage to fit the gameplay purposes, but it sounds impossible to know at what time to transition so the beats are not off. I know, this is a really really specific and rare case, but there are more, imagine the possibilities this could give, being able to call certain game actions on specific parts of the music, it would greatly enhance our ability to work with music and sound since so many games lack connection with it. Maybe a new genre could be imported to roblox, games entirely synced to music!
I’m not sure how hard it would be to implement this, but i’m suggesting having some kind of Audio Viewer plugin (like the roblox animator) to view the waveforms and be able to set markers at specific points of the track, then get the markers events with script - Sound:GetMarkerReachedSignal(“MarkerName”)