I know there is a property on the sound itself, but its not even on. Basically I made this respawn script and when its suppose to destroy the monster, it does but the sound is still on. This makes it so two sounds are playing.
Code:
function Died()
wait(1)
local Clone = script.Parent:Clone()
Clone:FindFirstChildOfClass("Humanoid").Health = Clone:FindFirstChildOfClass("Humanoid").MaxHealth
Clone:makeJoints()
Clone.Parent = script.Parent.Parent
script.Parent:Destroy()
end
script.Parent:FindFirstChildOfClass("Humanoid").Died:Connect(Died)
I destroy the sound making it unable to play. If I destroy a sound normally, it stops. If I destroy a sound in a model, it keeps playing. I don’t think you get what i’m saying.