Sound preview doesn't stop if you delete the parent of a sound

So I was inserting sounds from the toolbox trying to see which sounds would fit my game and then it was inserting them into each other sort of like this:
image

So I was previewing them and I decided I didn’t like any of them so I deleted the parent of them and the sound preview kept playing and I couldn’t make it stop unless I did CTRL + Z and then had to press PAUSE to make it stop. However, if you just delete the instance itself that’s playing, it will stop the preview so it only occurs when you delete the parent of a sound object while previewing.

I would expect if you delete the parent of a sound while it’s playing, it would automatically stop playing the preview just like it does when you delete the sound itself, however, it doesn’t.

(If X is the sound playing the preview and I delete X then the preview stops, but if I delete X’s parent while it is previewing it does not stop and there is no way to stop the preview since X is deleted)

This bug does happen 100% of the time. All you have to do is parent the sound to an object and press preview and then delete the parent and the preview does not stop. I don’t think the operating system matters in this case as it’s a general bug with studio.

Here is a place you can test this out on: sound.rbxl (15.9 KB)

Example

It doesn’t matter what parent it is so here is an example:

Press the play button on the preview for this song
image

Delete the Torque (parent of the song) and you’ll see the preview doesnt stop.

I never noticed this bug until recently. I know the studio development team made it so the preview stops playing once the sound itself is deleted but it should also stop the preview if the parent is deleted.

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