The EmitterSize property of a Sound class doesn’t update correctly when changed by a script.
To replicate
- Open a new place
- Insert Sound in Workspace (works anywhere) and select the sound
- EmitterSize defaults to 10
- Type in the command line:
game.Workspace.Sound.EmitterSize = 200
- No update to EmitterSize, still 10
- Type in the command line:
print(game.Workspace.Sound.EmitterSize)
- Note that it prints
200
- If you modify any other property, then it updates
Repro file:
EmitterSize Visual Bug.rbxl (14.4 KB)