For some reason when I reset in a previously sound region it’ll stop playing the in the song in the new sound region when I enter the next sound region, here’s the sound regions script if you wanna take a look at it:
Edit: It doesn’t stop, when I die or reset in a previous sound region it fades in but only fades in once and that’s it; but for some reason If I don’t reset nor die it fades in 11 times.
local SoundRegionsWorkspace = game.Workspace:WaitForChild("SoundRegions")
local SoundTable = {}
for i, v in pairs(SoundRegionsWorkspace:GetChildren()) do
table.insert(SoundTable, game.Workspace.SoundRegions2[v.Name].Volume)
wait(0.2)
end
local Found = false
while wait(.5) do
for i, v in pairs(SoundRegionsWorkspace:GetChildren()) do
local sound = game.Workspace.SoundRegions2[v.Name]
Found = false
local region = Region3.new(v.Position - (v.Size/2),v.Position + (v.Size/2))
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait() --waits until character exists
local parts = game.Workspace:FindPartsInRegion3WithWhiteList(region, game.Players.LocalPlayer.Character:GetDescendants())
for _, part in pairs(parts) do
if part:FindFirstAncestor(game.Players.LocalPlayer.Name) then
print("Player Was Found")
Found = true
break
else
Found = false
print("Player Not Found")
end
end
if Found == true and sound.IsPlaying == false then
wait(0.1)
sound:Play()
for i = 0, SoundTable[i], 0.05 do
sound.Volume = i
wait(0.1)
print"Sound Faded In"
if sound.Volume == SoundTable[i] then
print("Sound Faded In")
break
end
end
end
if Found == false and sound.IsPlaying == true then
wait(0.1)
print("Waited")
for i = SoundTable[i], 0, -0.05 do
print("Fading Out")
sound.Volume = i
wait(0.1)
end
sound:Stop()
end
end
end
Let me know if you need more information on the bug!