So basically I want players to have custom footsteps. Now that’s easy, I just delete the default ‘Running’ sound and do what I need to do after.
The problem is that I also want the footsteps to be replicated, meaning other players can also hear the custom footstep sounds, so I also need to delete the default sound for others.
I could just have a Server Script that does this:
game.Players.PlayerAdded:Connect(function(Player)
Player. CharacterAdded:Connect(function(Character)
Character.HumanoidRootPart.Running:Destroy()
end)
end)
BUT, for some reason, Roblox doesn’t have the Running sound on the Server, meaning I can’t access it on a server script.
If anyone knows a solution for this, PLEASE don’t hesitate to reply!