SoundDirection Module

Im sorry for my bad english.


!! USE HEADPHONES !!


You can use this module for ambience!
(bc u cant move after creating sound)

Download

Roblox Library: (SoundDirection - Roblox)

Uncopylocked Test Place

Roblox Place: (SoundDirection - Roblox)

Example
local sounddirection = require(game.ReplicatedStorage.SoundDirection)

local newsound = sounddirection.NewSound()

newsound:Settings(
	script.sfx, -- sound object
	-5, -- x
	0, -- y
        0, -- z
	0 -- delay (for update sound position)
)

newsound:Play()

You will use this module?

  • Yes! :slight_smile:
  • No :confused:
  • I dont know :expressionless:

0 voters

1 Like

This can hardly be called a resource, since it is basically just creating a sound parented to a part and then tweening the CFrame of it to another target CFrame, which is even more pathetic when you consider that it doesn’t support rotation or even tweening along the z-axis. This functionality is seemingly simple enough to be scripted by any developer without going through the hassle of using an external module, which doesn’t even offer that much flexibility.

1 Like

Update

  • Added Z-Axis
  • Now you can change sound position after creating sound
  • Fixed some issues and bugs

1 Like

the position can be done using Vector3 so there’s no need for three arguments for X, Y, and Z