Soundgroups/Sounds not loading in random amount of time

Reproduction Steps

1. Join my game @ nico's testing [cooler version] - Roblox (preferably a server with almost max players)

  1. Once the game loads, click on play, select nn_mall and click spawn

  2. Walk around. Almost no audio plays, whether it’d be gui or world sounds.


Expected Behavior

You are supposed to hear all the sounds as shown:

Actual Behavior

Essentially, it takes a while for all the sounds to load in. Almost all players including myself has experienced this bug. Something I noticed is the sounds that are affected are the ones that are in sound groups. They also don’t seem to load in one by one, but all at once. This does not occur in studio or private servers.

If you’d like to try it on a private server, try this link:
nico's testing [cooler version] - Roblox

Issue Area: Engine
Issue Type: Other
Impact: High
Frequency: Constantly

1 Like

Good morning nico; thank you for posting.

Sounds begin loading their asset once the SoundId property is assigned; their IsLoaded property becomes true once loaded. Do your scripts wait for IsLoaded to become true before using the Sounds?

There are several factors that can influence loading speed. For example, if the asset has been recently-loaded, it may already be cached, which would make followup/subsequent loading faster. Loading an asset which is already loaded by another Sound should be nearly instant. Conversely, loading an asset into a Sound for the first time can take longer.

1 Like

We are closing this ticket because the OP didn’t respond to our engineers’ request!

If you are still encountering this issue, please file a new bug report!

Thank you!