Im making a turret systhem. When the turret shoots i play a sound but for some reason i can not hear the sound, so i tried to use sound.Loaded:Wait() which coused the turret to stop moving and shooting
any solutions?
Im making a turret systhem. When the turret shoots i play a sound but for some reason i can not hear the sound, so i tried to use sound.Loaded:Wait() which coused the turret to stop moving and shooting
any solutions?
pls fix your spelling also it may be due to looping
This sound is uploaded by you or someone else?
sorry english is not my native language
i dont load the sound every shot. I load it before the turret starts shooting.
but the firerate is 1 shot per second
Do you have any errors on the output?
No i do not have any errors in my output.
What’s the value of RollOffMinDistance and RollOffMaxDistance properties? Could you send the screenshot of all its properties?
now the turret works again but i can still not hear the sound
Does sound even playing in studio?
no it does not play. perhaps because i cloned the sound ?
If it does not playing in studio, means something is wrong with sound’s properties or with sound itself(you may try playing this sound in website).
it plays in studio, i thought u meant if it plays in game
Under what service you placed your sound?
(Workspace, replicatedStorage?)
Ouf im very sorry but in the end it was just a stupid spelling mistake . I apologize i took ur time.