Im making a turret systhem. When the turret shoots i play a sound but for some reason i can not hear the sound, so i tried to use sound.Loaded:Wait() which coused the turret to stop moving and shooting
any solutions?
Im making a turret systhem. When the turret shoots i play a sound but for some reason i can not hear the sound, so i tried to use sound.Loaded:Wait() which coused the turret to stop moving and shooting
any solutions?
This sound is uploaded by you or someone else?
sorry english is not my native language
i dont load the sound every shot. I load it before the turret starts shooting.
but the firerate is 1 shot per second
Do you have any errors on the output?
No i do not have any errors in my output.
What’s the value of RollOffMinDistance and RollOffMaxDistance properties? Could you send the screenshot of all its properties?
now the turret works again but i can still not hear the sound
Does sound even playing in studio?
no it does not play. perhaps because i cloned the sound ?
If it does not playing in studio, means something is wrong with sound’s properties or with sound itself(you may try playing this sound in website).
it plays in studio, i thought u meant if it plays in game
Under what service you placed your sound?
(Workspace, replicatedStorage?)
Ouf im very sorry but in the end it was just a stupid spelling mistake . I apologize i took ur time.