sound.Loaded:Wait() stops the game

Im making a turret systhem. When the turret shoots i play a sound but for some reason i can not hear the sound, so i tried to use sound.Loaded:Wait() which coused the turret to stop moving and shooting

any solutions?

1 Like

pls fix your spelling also it may be due to looping

1 Like

This sound is uploaded by you or someone else?

1 Like

sorry english is not my native language

i dont load the sound every shot. I load it before the turret starts shooting.
but the firerate is 1 shot per second

Do you have any errors on the output?

1 Like

No i do not have any errors in my output.

What’s the value of RollOffMinDistance and RollOffMaxDistance properties? Could you send the screenshot of all its properties?

1 Like

preloadAsync

1 Like

now the turret works again but i can still not hear the sound

Does sound even playing in studio?

1 Like

no it does not play. perhaps because i cloned the sound ?

If it does not playing in studio, means something is wrong with sound’s properties or with sound itself(you may try playing this sound in website).

1 Like

it plays in studio, i thought u meant if it plays in game

Under what service you placed your sound?
(Workspace, replicatedStorage?)

1 Like

Ouf im very sorry but in the end it was just a stupid spelling mistake . I apologize i took ur time.

1 Like