Issue Type: Other Impact: Moderate Frequency: Constantly Date First Experienced: 2021-04-05
Reproduction Steps:
Create a sound instance and set it to looped, use the sound ID: 3786250088
I have tested this in Studio and PC + Mobile client using two different accounts.
The sound is a minute long so you increase the playback speed to save time.
Expected Behavior:
The sound should be audible after the first loop.
Actual Behavior:
After the first loop or two the sound is no longer audible but Sound.TimePosition will still progress as if the sound is playing.
As of playing back the sound, it should be fixed. If not, follow these steps.
1.Reinstalling/Updating audio drivers. Do Windows + R, type “devmgmt.msc” and press Ok or Enter, Open “sound, video and game controllers”, right click your headphones/audio device and click Update, if there aren’t no updates instead right click the audio device, uninstall device, and restart your computer.
3.Fixing Roblox Studio Audio. Click on File, Studio Settings, Studio, scroll all the way down to Audio, “Only Play Audio from Window in Focus” unchecked, and “Server Audio Behavior” set to “Online Game” or “Enabled”
EDIT: Nevermind, It finally did it after 7 times. This must be a bug with audio.
I’ve just stumbled into this as well, thought I messed something up but after seeing this it would seem to be an engine issue. I have ambient sounds for our game and after the first loop it no longer can be heard