Sounds do not play

while wait(1) do
	print('check')
	if game.Lighting.ClockTime >= 18 and not game.SoundService.Crickets.Playing then
		print("this")
		game.SoundService.Crickets:Play()
		game.SoundService.AmbientDay:Stop()
		print("action taken1")
	elseif game.Lighting.ClockTime < 18 and not game.SoundService.AmbientDay.Playing then
		print("that")
		game.SoundService.AmbientDay:Play()
		game.SoundService.Crickets:Stop()
		print('action taken2')
	end
end

It prints everything but won’t play the sounds

1 Like

it just needed to be client side

1 Like