Sounds not playing (no error)

Hello devs! So I as the title says, sounds don’t play and there are not any errors this is the code (this is code for diffirent round types in my horror game) :

local ts = game:GetService("TweenService")
local colorTween = nil
local module = nil

script.Parent.Mode.Event:Connect(function(mode)
	if workspace.Day.Value == false then
		if workspace.Mode.Value == false then
			workspace.Mode.Value = true
			
			script.Parent.CanStun.Value = true
			
			repeat task.wait() until script.Parent.StunMain.Stunned.Value == false
			
			module = require(mode)
			script.Parent.Configuration.RunSpeed.Value = module.Speed
			script.Parent.Configuration.WalkSpeed.Value = module.Speed
			script.Parent.Configuration.Damage.Value = module.Damage
			script.Parent.Configuration.ChaseRange.Value = math.huge
			local anim = script.Parent.Monster.Animator:LoadAnimation(script.Parent.RageAnim)
			anim:AdjustSpeed(module.RageTime)
			anim:Play()
			local start = workspace.ModeSounds:FindFirstChild(module.Start, true)
			if start then
				start:Play()
			else
				workspace.ModeSounds.BloodStart:Play()
			end
			colorTween = ts:Create(game.Lighting.Mode, TweenInfo.new(module.RageTime, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {
				TintColor = module.Color
			})
			script.Parent.Raging.Value = true
			colorTween:Play()
			colorTween.Completed:Wait()
			anim:Stop()
			local music = workspace.ModeSounds:FindFirstChild(module.Music, true)
			if music then
				music:Play()
			else
				workspace.ModeSounds.BloodMusic:Play()
			end
			script.Parent.Raging.Value = false
		end
	end
end)

This is the module template :

local mode = {}

mode.Text = "hello"

mode.RageTime = 33

mode.Music = "Music"

mode.Start = "Start"

mode.Damage = 35 --monsters damage

mode.Speed = 40 --monsters speed

mode.Color = Color3.fromRGB(255,0,0) --color of fog

mode.TextColor = Color3.fromRGB(255,0,0) --color of text

return mode

Change the properties of the Sound instances.

I did it like 5 times and it still doesn’t play…