SoundService:PlayLocalSound() does not use SoundEffects/Groups of the sound

When using PlayLocalSound on a particular sound object, i.e.:

game:GetService('SoundService'):PlayLocalSound(SoundInstance)

The sound will play using the Sound Objects own Properties (volume, pitch, etc) but won’t use any of the associated SoundEffects/Groups. This is unexpected behavior because I assumed that it would apply these effects, similarly to how the Preview in the Properties panel for the sound in Studio does use the SoundEffects.

I assume this is not intended behaviour.

Video of issue: (requires sound)

https://gfycat.com/GranularAmpleArctichare

Repro file:
PlayLocalSound Bug.rbxl (15.7 KB)

8 Likes

Bump. can we get a fix for this? This is super annoying.

Bump. Will this ever be fixed, can we please get a response its been years.