Being deaf would suck wouldn’t it? Try out out for yourself today! In Edit mode, it’s impossible to hear sounds because they require the game to be running in order to play. It would be super awesome if there was a method of the soundservice to play sounds in studio, even when the game isn’t running, to have sound effects for plugins.
Parent it to Workspace. It works fine.
He’s talking about being able to play sounds in a stopped instance, with the effects applied to them. (Pitch, Volume)
Having to clone the sound into workspace, check “PlayOnRemove”, copy it, run instance, remove it, listen, paste another one in, edit a property, remove it, listen, etc. is a pain in the ass.
Something for decals would be cool too, but they’re relatively easy to begin viewing. I hate having to have slabs of blocks lying around with decals plastered on all faces just to get a list of ID’s efficiently. If we were able to just rip the ID of a decal from the insert menu that’d save a bunch of time and possible mistakes. (Leaving in those decal slabs around the map, or worse, not seeing a decal you accidentally placed on some large background brick while editing.)
What? How would that work? Scripts don’t run in paused instances. Nothing does. I don’t see why sounds would.
If you double click the face of the decal it selects it. Also you can drag it into the sky to parent it to nil but the decal will still be selected, and get the id that way.
for i, v in pairs(game.Selection:Get()) do
v:Play()
end
Put that in command bar, select the sound in explorer, and run it
Make sure Sound is somewhere in Workspace, or it can’t be heard
By “Stopped instance” I assume you mean regular studio? Like, open up Studio, and there, you’re in a stopped instance? What is a “Stopped Instance”
EDIT: + and how do I get in one?
I think he’s talking about running a game and then pausing (not resetting) it. And apparently running sounds doesn’t work? It works from the command bar. Obviously not from a regular script though, since your game is paused and they aren’t running.
All he’s saying is that if you have a list of sound ID’s or whatever, or made pitch effects to sounds, you have to have a running instance somewhere in order to check what it sounds like.
Instead of doing that, it’d be cool if we could have an easy spot to pick up and drop sounds and hear them at the press of a single button, without having to run any instances and place shit into workspace.
No. As stated earlier in the thread you can play a selected sound from the command bar.
No. As stated earlier in the thread you can play a selected sound from the command bar.[/quote]
No you cannot. Not in a stopped instance.
No. As stated earlier in the thread you can play a selected sound from the command bar.[/quote]
No you cannot. Not in a stopped instance.[/quote]
I literally just did it. Select a sound and run game.Selection:Get()[1]:Play()
Your sound will play.
When was this changed? I remember getting PO’ed because I couldn’t hear the F3X sfx in Edit mode but could in Build, and then was told by someone that sounds can’t play in Edit because the game isn’t running.
No. As stated earlier in the thread you can play a selected sound from the command bar.[/quote]
No you cannot. Not in a stopped instance.[/quote]
I literally just did it. Select a sound and run game.Selection:Get()[1]:Play()
Your sound will play.[/quote]
Ah it worked, but only when I put it in workspace.
Still a little inconvenient, coupled with having to write out the command in commandbar.
I tried testing it out before with game.Workspace.ZoomSound:Play() but that didn’t work when I typed it into the command bar. That’s why I assumed it doesn’t work in stopped instances.
It’s always worked. You must have had your sound off or something.
You used to be able to play sounds in studio but no longer
It’s always worked. You must have had your sound off or something.[/quote]
I didn’t, because when I ran the instance and hit enter on the command line again, it played the sound.
It’s always worked. You must have had your sound off or something.[/quote]
I didn’t, because when I ran the instance and hit enter on the command line again, it played the sound.[/quote]
I’ve been testing sounds in Studio for as long as I’ve made games on Roblox (2009) without any issues. The only change that has happened is that now the sound has to be in the Workspace.
but what about plugins with core guis
I dont want to put them in the workspace even if i could archive them