Sound.TimePosition doesn't persist between sessions

If you set TimePosition and reopen the place it will be zero.

2 Likes

To clarify the use case, our game stores sounds and clones them into objects when we want them played.

The TimePositions are set to a specific time to align perfectly.

I can’t get this to not happen in studio test client/server in the simplest possible case (one sound in the workspace) starting up a bunch of clients at different times. Have you seen this happen in studio, or is it client only? (And can you make a repro?)

baseplate.rbxl (14.2 KB)