If you set TimePosition and reopen the place it will be zero.
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To clarify the use case, our game stores sounds and clones them into objects when we want them played.
The TimePositions are set to a specific time to align perfectly.
I can’t get this to not happen in studio test client/server in the simplest possible case (one sound in the workspace) starting up a bunch of clients at different times. Have you seen this happen in studio, or is it client only? (And can you make a repro?)
baseplate.rbxl (14.2 KB)