"Space agency tycoon" development progress

This game has been in development for approximately 2-3 months already! rate the visual from 1 to 10

Screenshots: (UI included)(sorry for windows text at the right lower corner)

tycoon

earth

simple tesselation for bricks and cobblestone

entrance, tesselation, floor 1

floor 2, meeting room

floor 3, control room

the moon

mars

olympus, mars

It looks great so far; I like where your project is heading.

However, I have a few recommendations. I would advise you to use only brick building and avoid terrain. As you are relatively new, the blocky and low-detail buildings do not suit a realistic environment. Making everything more blocky would better fit your theme.

Additionally, you should consider changing the tree model to something more “Robloxy.”

You could draw a lot of inspiration from how Roblox games were made between 2015 and 2017, with their unique brick building style, albeit modernised for 2025, of course, with the new materials and lighting.

Best of luck with your Tycoon!

1 Like

terrain looks cool and easier to work with, and would betterly fit to sci-fi game, that`s why I am using it. about builds: would you give me some tips for improving buildings? also I am planning to rebuild almost everything in the game later.

P.s. I am developing games for 3 years now