I don’t see too many space games around roblox, which is what inspired me too work on my new game Space command.
So here is the only Pvp mode at the moment, there are 2 ships (Wolf, and Tiger) which are fighter class ships. And the Dolphin destroyer, which is a capital class ship. Fighters follow the mouse for rotating, and the capital ships, and frigates use keys to move, and the turrets follow the mouse. I do not plan too keep the destroyer in this specific Pvp mode, but for now it’s just early development/testing. I do not plan too add the ability to change weapon on this mode only. But on the other ones, you’ll be able too install different modules.
So I am hoping users will show enough interest, I will try too keep it as fun as possible.
I tried to make an ultrarealistic space ship shooter with inertia and conservation of momentum/rotation. It didn’t work out because physics distribution.
Looks really cool and well scripted !
I had the idea to create a space shooter like starconclict, but I abandoned it because of the physics and lags.
I hope yours will be clean and smooth !!
[quote] Looks really cool and well scripted !
I had the idea to create a space shooter like starconclict, but I abandoned it because of the physics and lags.
I hope yours will be clean and smooth !! [/quote]
I do play star conflict, but I sort of dislike the game. I am hoping the new physics update in july will make the game much smoother and enhance it quite a bit.
So getting a movement system now, and everything else done, I can rework the physics later when they release it.
So I may be creating a legit space game with unity with a friend, if that doesn’t go well, I will probably be delaying this game until the physics update comes out in june/july. I also need to research more into camera movement and such on roblox as well.
Nice ships, now you just need some custom impact particles do go with those plasma weapons.
I’ve been messing with some ideas for space games for a little while, but my concern has been scale. Roblox doesn’t like big things, of which space is, so I’ll have to be creative if I want anything that works well.
[quote] Nice ships, now you just need some custom impact particles do go with those plasma weapons.
I’ve been messing with some ideas for space games for a little while, but my concern has been scale. Roblox doesn’t like big things, of which space is, so I’ll have to be creative if I want anything that works well. [/quote]
The ships in the video are not taller than your characters. So the scale is sort of small.
Other than that, if you mean the maps, I am going instance based. I will generate new maps and set a maximum amount.
[quote] Nice ships, now you just need some custom impact particles do go with those plasma weapons.
I’ve been messing with some ideas for space games for a little while, but my concern has been scale. Roblox doesn’t like big things, of which space is, so I’ll have to be creative if I want anything that works well. [/quote]
The ships in the video are not taller than your characters. So the scale is sort of small.[/quote]
Aha, I thought they looked miniature.
Another update, people might like this.
I programmed AI in the game (Currently can only be spawned manually)
Every ship except my own you saw in the video was an AI
Even though the game is currently in alpha, there are many features which make this game look promising.
For Example:
[ul]
[li]Multiple AI Types[/li]
[li]Different ship layouts, including size, and weapons[/li]
[li]Good looking environments[/li]
[/ul]
I would like to see a couple of things, Maybe turn this game into a RPG/Strategy Game, which I believe would attract a large player base. I would also like to see full customization of your ships, instead of selecting them when you spawn. So far so good, the more you add the better it gets, keep up the good work!
For what I have planned, it will require a lot of strategy, and at the same time have a free roam mode which will allow players who don’t want to be involved in big wars to basically do the RPG type thing.
Currently I am trying to finalize all core mechanics on the pvp match, then I will begin working on the Hangar area + Free roam, which will allow you to customize your ships, and buy new ones.
What I have planned for ship customization is as such:
Skins + Colors, so have different layouts for coloring, and allow the player to edit colors easily which will be where I monetize the most.
Fins + other details, I plan to add changeable parts like fins for example where you can switch from more curved fins or a straight triangle as an example.
Looks really cool!
I bet you hear this alot, but what I like about space fighter games is the ability to run around in a mothership, putting out fires, jumping into turret chairs, pressing controls in the main control room, sitting in cafe talking to friends etc.
But I guess this is not the direction your game ever was intended to go right?
I have no intention of being able to run around in space ships, it doesn’t fit my image of what I want for a space game. Plus, the models are down-scaled a lot. So the biggest ship shown in update 4 video at the first is about as tall as 1-2 characters.
I’m going to enable that camera fix on Thursday, so you can move back from Custom camera to Scriptable camera. Because by having “Custom” camera, you are fighting with Roblox’s internal camera scripts and overriding them every render stepped.