Space ships

I’ve been working on a space fighting game, and I just want to show my designs!
(Hint: I am not really a modeller, I am mainly a programmer, but I am amazed at my work)

A lot of models still need to be updated for more detail and to add neon.

I’ll just post an imgur compilation of the ships as its easier.

http://imgur.com/a/84krq

Hint: The lua symbol is where the clan logos will go. Some still need the logo slot on it.

Edit: Forgot one, also my favorite, I’ll post it here as a showcase.

1 Like

Really good looking work, Cant wait to see what you accomplish in the future, Keep it up! :DDD

Loving this. How do you get inspired to build a spaceship like this? Do look at other examples or is this purely from imagination?

Purely imagination. I mainly just place a few parts, and they turn into a design. Then I refine them.

“You got demoted from scripter to builder!”

They’re very nice. Are you sure you’re not a builder?

[quote] “You got demoted from scripter to builder!”

They’re very nice. Are you sure you’re not a builder? [/quote]
Maybe I am both. But I would say I am better at scripting by far.

Scripter to builder you say?

Congratulations on the promotion. :swag:

I learned how useful plugins can be.

My results:

Venator Star Destroyer from Star Wars

When can I fly them? (And crash them into things?)

after his issue here is fixed most likely

The Bug report I wrote for it can be found here

What Baumz said, that is keeping my game from being released sooner.

@Khanovich
Soon™

Yes, I know, that ship is to big for that portal. It’s the biggest ship in the game. "At the moment"™

[quote] @Khanovich
Soon™

Yes, I know, that ship is to big for that portal. It’s the biggest ship in the game. "At the moment"™ [/quote]

Looks pretty Awesomsauce!

Don’t mind a bit of OCD kicking in, but there is a setting that prevents a player from mouse locking “Game.StarterPlayer.DevEnableMouseLock”

[quote]
Looks pretty Awesomsauce!

Don’t mind a bit of OCD kicking in, but there is a setting that prevents a player from mouse locking “Game.StarterPlayer.DevEnableMouseLock” [/quote]
Alright, I’ll add that in. Will come in handy.

Looks great!! Do we ever get to see inside the space ships or is there nothing there?

No, these models are downscaled quite a bit, basically the bridge windows are 0.4 in height. I have no plans as of yet to show the insides of these ships. It’s a combat game, all focus should be outside your ship, fighting, etc.

I like the angular design of it: simple shapes to make it look sporty and powerful, but not too many to make it look cluttered or ugly. It’s the one I like the best of the collection. Reminds me of the ship used in James Cameron’s Avatar, even though his has the wings facing backwards:

Here’s some food for inspiration:

External Media

Most likely a lightning bruiser of some sort. In the series, the big wedge in front splits sideways to reveal a massive energy cannon. If you felt like giving it a whole train, these cars have 3 turrets of 3 cannons each:

Hard to say what role this one would take, as its activity in the film was: being cleaned, going after the bad guy, getting hit by a rock, crash landing, then being salvaged and fixed to transport the band back to their planet. Nothing fighty-y about it.

after his issue here is fixed most likely

The Bug report I wrote for it can be found here[/quote]

I have been bribed by spaceships. Investigating.

after his issue here is fixed most likely

The Bug report I wrote for it can be found here[/quote]

I have been bribed by spaceships. Investigating.[/quote]

You can be bribed by Sci Fi currency… noted

I created a new design, called the Vexis.

It’s a dreadnought class ship.