Spacecraft Pitch and Yaw help

Hey Devs, I am currently working on a rocket launching game and I would like to know if you have any suggestions on how to make the rocket Pitch and yaw and also we are wondering how we can get our rocket to be Thrusted into space.

There might be a better way to do this using more appropriate body movers, but personally I would make a “goal” part that is anchored and uncollideable. Then I would use AlignPosition and AlignOrientation to match the vehicle to the goal part.

That way, I can manipulate the goal part’s CFrame, and the vehicle will follow, without having to worry about the vehicle clipping through things. I might also have checks that check the magnitude between the vehicle and goal part to make sure the velocity can’t go too crazy by just flying into a wall for a period of time.

I am trying it and it is not working.

Any thoughts on this would be appreciated (I am the builder).

We desperately need some answers so some help is appreciated :slight_smile: