Completely re-wrote this entire section of code by implementing guard and saved a bunch of lines while making it easier to read. Any tips on how to further squash it down?
Started with this bad boy
Turned it into this and saved a dozen lines
Edit: I changed line 101’s if statement to
if crouching or not sprinting then
and 106 to
if not fwd then return end
as the speed wouldn’t change from 1 to a normal walking speed, lol
Edit 2: Thanks for the input, was able to reduce it further down to this
4 Likes
You could condense the if statements into one
Nvm, I didn’t see they had code in them ignore what I said.
3 Likes
You could add ternary when you’re setting hum.WalkSpeed, idk if that would make it smaller.
1 Like
In the sprinting section you can do this:
if not sprinting and hum.WalkSpeed ~= speedTarget.mid then
hum.WalkSpeed += if hum.WalkSpeed < speedTarget.mid then .25 else -.25;
return
end
Another thing, in the not moving()
part you can do:
if not moving() and hum.WalkSpeed ~= 1 then
...
return end
Also, there’s no need for the if hum.WalkSpeed == speedTarget.max
line in 107 since there’s nothing after that.
4 Likes
I didn’t even know you could write something like that o.O
1 Like
Oh, it returns out of that if statement so the game doesn’t keep checking afterwards if the speed is above or below the max.
Yeah that’s what I was talking about lol that’s ternary.
I know about ternary, I just didnt know you could use it doing math operations like that
55 += if X then Y else Z
Pretty freaky
Askavix
(Askavix)
July 22, 2023, 11:52pm
#10
Have a look into finite state machines.
system
(system)
Closed
August 5, 2023, 11:52pm
#11
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