Hello, I have been having an issue where the player’s spatial voice chat does not follow the custom character’s movement. My game uses LoadCharacter() instead of the default spawning system and has custom characters with HumanoidRootParts. When I spawn the characters in, their voice always emanates from the spawn location instead of their current position. Do I need a part named “Head” inside the character for the voice to track?
Edit: I think creating a part named head solved this issue.