I am working on a VR game, and I want to add spatial voice to it. From what I’ve heard, spatial voice doesn’t work with most VR code, most likely because the speaking is connected to the player, and most code, including mine, does not use the player as the VR character. I’ve tried looking in the API for spatial voice, along with the devfourm but found nothing about changing the location of the speaker’s audio.
I don’t want to have code written as that kind of takes the fun out of coding for me, so a reference or small code to the solution would be great. Thank you!
4 Likes
You might want to wait until voice chat gets more API, currently all we can do is check if the player has access, but eventually we’d be able to change where the voice comes from, and you could put it on the VR character.
3 Likes
As of right now this is all “VoiceChatService” has to offer.
greg said you cant actually unmute yourself in vr sadly
1 Like