I have a chat script that when a certain thing is said,
A picked item spawns right in front of the player.
This is the problem im stuck on because i do not know how to get it in front of the player. Any help is greatly appreciated.
I have a chat script that when a certain thing is said,
A picked item spawns right in front of the player.
This is the problem im stuck on because i do not know how to get it in front of the player. Any help is greatly appreciated.
you have to set its CFrame to for example :
YourObject.CFrame = HRP.CFrame + Vector3.new(2,0,0)
local Players = game:GetService("Players")
local Storage = game:GetService("ServerStorage")
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAppearanceLoaded:Connect(function(Char)
spawn(function()
while true do
task.wait(3)
local item = Storage:FindFirstChild("ClassicSword"):Clone()
item.Parent = workspace
item.Handle.CFrame =Char.HumanoidRootPart.CFrame + Vector3.new(5,0,0)
end
end)
end)
end)
or:
local Players = game:GetService("Players")
local Storage = game:GetService("ServerStorage")
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAppearanceLoaded:Connect(function(Char)
spawn(function()
while true do
task.wait(3)
local item = Storage:FindFirstChild("ClassicSword"):Clone()
item.Parent = workspace
item.Handle.CFrame = Char.HumanoidRootPart.CFrame*CFrame.new(Vector3.new(5,0,0))
end
end)
end)
end)
This would return you an error.
Does not seem to be doing anything at all, no errors.
local Players = game:GetService(“Players”)
local ServerStorage = game:GetService(“ServerStorage”)
local item = ServerStorage.ChatSpawnItems.Cat
Players.PlayerAdded:Connect(function(Player)
Player.Chatted:Connect(function(Message)
If Message == “/a cat” then
Players.PlayerAdded:Connect(function()
Player.CharacterAppearanceLoaded:Connect(function(Char)
spawn(function()
task.wait(3)
Item.Parent = workspace
Item.CFrame = Char.HumanoidRootPart.CFrame*Cframe.new(Vector3.new(5,0,0))
end)
end)
end)
Also, its a model, not an actual tool.
since its a model this will work.
this will work for models/baseparts
YourObject:PivotTo(Char.HumanoidRootPart.CFrame + Vector3.new(5,0,0))
nothing happens, still. i did what you said and nothing.
well, it works fine for me, can you show your updated code?
All i did was change line 14, and replaced item.Cframe etc to yours.
Item:PivotTo(Char.HumanoidRootPart.CFrame * CFrame.new(5,0,0))
Instead if PivotTo try MoveTo(Char.HumanoidRootPart.Position
no need to use that since PivotTo just works fine.
MoveTo might work since it spawns on top of everything in it’s way, since PivotTo might be spawning a bit below the ground
Both of the methods dont even enter the model in workspace. Its not your ideas i think its that its not going in workspace.
did you do exactly like this?
Item:PivotTo(Char.HumanoidRootPart.CFrame * CFrame.new(5,0,0))
twice now! As i said its not that, its that the model isnt going in workspace period.
Try printing the model.
And also are you doing this on server or local script?
try removing the spawn function.
server script and thank you ill do that.
Wont print it. So that must be the issue somehow.
Still nothing, sorry it must be the model not going into workspace.