I want to spawn a part on top of a part.
local partSize = part.Size
newHero:PivotTo(spawn.CFrame + Vector3.new(0,partSize.Y,0))
This makes the part spawn higher.
What I want:
I want to spawn a part on top of a part.
local partSize = part.Size
newHero:PivotTo(spawn.CFrame + Vector3.new(0,partSize.Y,0))
This makes the part spawn higher.
What I want:
To spawn a part ontop of another with minimal overlapping, You can get both of the part’s Size/BoundingBoxSize (if its a model) and add both of them together after dividing by two.
Adding half of the bottomPart’s Height and half of the upperPart’s height will position it ontop, of course.
Part2.Position = Part1.Position+(Part1.Size.Y/2+Part2.Size.Y/2)
hope that helps!
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