Thank you if you came from my previous scripting support post, another bug occurs right when I fix the 1st one that I don’t know how to fix! Basically, I have a spawn system that spawns a part that is supposed to always spawn at the back of the model, however, if the model changed direction, It does not change with it, and continues to spawn in the same exact location it did before. Is there a solution to this? Here is the code.
local maxwell = script.Parent.Character.maxwell local ClickDetector = script.Parent.Hitbox.ClickDetector local replicatedStorage = game:GetService("ReplicatedStorage") local cash = replicatedStorage:WaitForChild("cash") local canRun = true ClickDetector.MouseClick:Connect(function() if canRun == true then local newCash = cash:Clone() local maxwellPosition = maxwell.Position local cashPosition = maxwellPosition + Vector3.new(4,0,0) newCash.Position = cashPosition newCash.Parent = workspace canRun = false wait(0.2) canRun = true end end)
If you are able to help out that would be much appreciated!