When the npcs stop they get :Destroy() 'ed after 1 second.
Now I want to spawn two more npcs in the same spot (where they started), and make them exactly like the old ones. Then loop it so it goes on forever.
I accidentally posted the other post in the Creations Feedback category. This is the new fixed post
not sure what your scripts are setup like, but in your script set the npc to a variable and clone it using the :Clone() function for models, and do your manipulations or whatever to the clone.
Alright, @Youssef_x9 and @2016Richman this is working so far
It clones the npc into serverstorage, to test if it still works i pulled it out of serverstorage and put it in workspace during the test. it works so far.
You setup your events wrong, you should have a script in ServerScriptService that holds the functions, because it’s going from client to server. You’d have a localscript that fires your event, and then the script in SSS replies by firing the function on the server side.
All you have to do, is at the beginning of the script, store the npc’s clone
Then after the 1 second delay at the end, just before you destroy the npc
paste the clone into workspace
then destroy the npc