Spawning as R15 in the Place where characters are Forced to use R6

I had this same problem a while ago and I ended up creating the same import system for Avatar’s R6

game.Players.PlayerAdded:Connect(function(Client)
	Client.CharacterAdded:Connect(function(Character)
		if (Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15) then
			repeat task.wait() 
				Character:FindFirstChildOfClass("Humanoid").RigType = Enum.HumanoidRigType.R6
				Client:LoadCharacter()
			until Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6
		end
	end)
end)

As the server script runs much faster than the Client, so I guess you won’t have any problems

Same thing. Exactly. I am just wondering, how long will it take for this to get fixed?

Seems like this is caused due to attempting to playtest on a bad ping, and the engineers for some reason made R15 the default fallback on rendering characters, but since this is R6 and it’s deprecated it won’t get fixed anytime soon.

What was the last time a bug relating to R6 was fixed in the time span as a bug relating to R15?

An engineer literally said this was resolved yet it’s still occurring and we haven’t gotten any updates.

Well what would be the time span?

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Temporarily, if you guys don’t want to manually fix it then reset your avatar when you first get in, it should send you to R6 again.

This seems to still occur, got this glitch happen in one random server today in my R6 game:

bump. Stills happens to me, it is now happening very often in some of my places

2 Likes

for some reason this also happens to me as well and im confused on why. is it a bug or something? i tested in other places and i had no problem but creating new places causes this to happen

Me twenty-one, I got this issue as well.

Temporary fix for now that worked for me.

Note that using this method, the character doesn’t keep any StarterCharacterScripts, which could cause issues. Implementing a function like the one below should solve most problems though:

local players = game:GetService("Players")
local starterPlayer = game:GetService("StarterPlayer")

local function transferStarterScripts(character)
	local starterScripts = starterPlayer.StarterCharacterScripts:GetChildren()

	-- Remove this line if you don't use an Animate script in StarterCharacterScripts
	character:FindFirstChild("Animate"):Destroy()

	for _, script in pairs(starterScripts) do
		local scriptClone = script:Clone()
		scriptClone.Parent = character
	end
end

for _, player in pairs(players:GetChildren()) do
	if player.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
		local humanoidDescription = players:GetHumanoidDescriptionFromUserId(player.CharacterAppearanceId)
		local r6Character = players:CreateHumanoidModelFromDescription(humanoidDescription, Enum.HumanoidRigType.R6)
		r6Character:SetPrimaryPartCFrame(player.Character.PrimaryPart.CFrame)
		r6Character.Name = player.Name
		player.Character = r6Character
		r6Character.Parent = workspace
		transferStarterScripts(r6Character)
	end
end

Having a StarterCharacter inside of StarterPlayer also seems to fix it.

this is not a FIX, but more a workaround, Roblox still needs to pay more attention to the real problem

if it was resolved, now its back, i only started experiencing it a week ago and it happens every single time

Thanks all for alerting us that the issue is still happening! We are looking into it again.

8 Likes

is this the reason all the animations stop working when I join the game from roblox and not roblox studio?

yes, I have also encountered this bug, especially when I create a new game and set it to R6, I stopped encountering it for some time but now I’m getting this bug where all animations just don’t work when I enter the game from the roblox app and not roblox studio. Maybe it’s just me… and my code…

can we get an update? this issue seems trivial to fix (atleast, to me, but im not experienced with this bug) considering one can just add a script to fix it, but is really annoying

3 Likes

Would like an update on this as well, tools break and parts referenced by scripts just don’t exist…

1 Like

Just happened to me too, my game is based on r6 so it breaks it completely…

1 Like

Still happening, very frustrating because it breaks my scripts due it being r15 instead of r6


This issue occasionally happens to me in one of my projects (and yes team create is enabled, it’s owned by a group), It doesn’t completely break it, however it’s still annoying to restart the play test